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The Black God's Drums

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Plot Summary

The Black God's Drums

P. Djèlí Clark

Fiction | Novel | YA | Published in 2018

Plot Summary
The Black God's Drums is a 2018 steampunk alternate history novella by author P. Djèlí Clark. Set in a nineteenth century in which Haiti has become a major world power, the novella follows the adventures of a teen street urchin who gets involved in a plot to stop a doomsday weapon from falling in the wrong hands while trying to understand her connection to an African goddess. Written in the first person in the main character’s modified Creole dialect, readers rave about the novella for creating well-rounded characters and a detailed, coherent world despite being relatively short.

In the world of The Black God’s Drums, the Haitian rebellion – in real life, one of the most successful slave rebellions – not only ended slavery on the island, but also established the country as a geopolitical powerhouse known as the Free Isles. This rise to power was accomplished in part using an inordinately destructive weapon (called the Black God’s Drums) that permanently transformed the weather patterns in the Gulf of Mexico. Meanwhile, the Civil War never completely ended, and the Union and the Confederacy are trapped in an ongoing conflict that is tempered by an armistice.

The novella is set in New Orleans, a free city that lies in the middle of the chaos around it. Protected by Les Grand Murs (“the large walls”) from the frequent new Gulf storms called tempêtes noires triggered by the weapon, New Orleans is so useful to all sides of the war that it can stay neutral. Now, in the winter of 1885, the city is alive with steampunk contraptions like airships and six-legged vehicles designed for smoothly running over cobblestone streets.



Thirteen-year-old Jacqueline, an orphan who has become a street kid, goes by the name Creeper – a nickname that hints at her superb climbing abilities. She makes her way by being a thief and a pickpocket, and by relying on the friends her mother left behind when she died. However, Creeper’s preternatural luck and light fingers don’t come naturally. Part of her secret is the goddess Oya, one of the African orishas, who is often a voice in Creeper’s head, sending her visions and sometimes letting her use some of her powers. Oya is the orisha of wind and storms, whose changeable nature often interferes with Creeper’s ability to make her own decisions, but also protects her.

Creeper longs to leave New Orleans, to get out in the world, preferably on one of the airships that float above the city. One night, as she is about to steal a pocket watch, Creeper sees a vision of a skull and then overhears a conversation between Confederates. They are discussing how in a few days, during Mardi Gras, they will trade a jewel to Doctor Duval, a kidnapped Haitian scientist, in exchange for his freedom and for access to the Black God’s Drums – the horrific weapon that has only been used once, eighty years earlier, against a French fleet, and which is powered by the orisha Shango, who rules over lightning, thunder, and fire.

Realizing that this information might be enough to get her aboard the Midnight Robber, a Free Isle privateer airship captained by Ann-Marie St. Augustine, Creeper ventures to secure passage – or enlist as one of the crew. Creeper hasn’t chosen this ship at random: she has some knowledge of Captain Ann-Marie from when the one-legged pirate was a client of Creeper’s prostitute mother. Now, Captain Ann-Marie and her crew of Native Americans, Indians, and Mongolians don’t just smuggle – they have a daring sideline helping General Tubman smuggle slaves out of the Confederacy. Moreover, as Oya tells Creeper, Captain Ann-Marie has her own orisha connection – in her case, to Oshun, whose domains are water and love.



Captain Ann-Marie is inclined to trust Creeper but still wants to verify her story for herself. As they investigate what Creeper overheard, they search for Doctor Duval and are just in time to witness his kidnapping. They learn more about the way the Black God’s Drums unleash Shango’s Thunder with help from a group of mysterious nuns, who are deeply knowledgeable not only about faith, but also about chemic weapons and warfare. The nuns make it clear that the men who have kidnapped Doctor Duval aren’t part of the Confederacy proper. Instead, they are extremists known as Jeannots – a group that rejects the Confederacy because they “believe the Confederate States betrayed them by signing the treaty. They consider themselves patriots to Old New Orleans and hope to set up their own country right here.”

It becomes clear that the Jeannots intend to destroy New Orleans with the Drums – and equally clear that Captain Ann-Marie and Creeper have to rescue Doctor Duval before he is forced to explain how to unleash Shango’s Thunder. The novel ends with the successful foiling of the Jeannots’ plan; Doctor Duval is found being held in the outlying swamp. As Captain Ann-Marie considers what to do with the Doctor, it is clear that being rescued by her isn’t much different than being captured. Still, both she and Creeper come to terms with what their connections to their guardian orishas mean for them.

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